Alan Moore s Writing for Comics Alan Moore Hugo Award winning author of WATCHMEN and the acknowledged master of comic book writing shares his thoughts on how to deliver a top notch script An essay originally written in to app

  • Title: Alan Moore's Writing for Comics
  • Author: Alan Moore Jacen Burrows
  • ISBN: 9781592910120
  • Page: 299
  • Format: Paperback
  • Alan Moore, Hugo Award winning author of WATCHMEN and the acknowledged master of comic book writing, shares his thoughts on how to deliver a top notch script An essay originally written in 1985 to appear in an obscure British fanzine right at the time that Moore was reshaping the landscape of modern comics , WRITING FOR COMICS was lost to time until its collection in thesAlan Moore, Hugo Award winning author of WATCHMEN and the acknowledged master of comic book writing, shares his thoughts on how to deliver a top notch script An essay originally written in 1985 to appear in an obscure British fanzine right at the time that Moore was reshaping the landscape of modern comics , WRITING FOR COMICS was lost to time until its collection in these pages, expanded with a brand new essay by the author on how his thoughts on writing have changed in the two decades since An insightful and eye opening look into a brilliant creative mind, perfect for Moore devotees and fiction writers of all literary forms looking to hone their craft.

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      Published :2019-02-02T15:39:06+00:00

    One Reply to “Alan Moore's Writing for Comics”

    1. In 1985, an up and coming comics guy wrote a series of essays on writing comics. Over time, that man became whatever the hell Alan Moore is today; this man whose work has preyed on me, made me cry, turned me on, turned me off, and even, from time to time, completely failed to hold my attention. (I started to list examples of which did which, then decided I’m not quite ready to commit those facts to eternity). Years later, the essays were compiled into a pamphlet and Moore graciously added a po [...]

    2. I'm a fan of Alan Moore but I don't want to read something and then be told in the Afterward to forget everything I've just read.

    3. There is nothing wrong with the book. However, it is fairly common good advice given in any book on writing fiction. I did pick up about three sentence's worth of new relevant advice for comic script writing. Also, for anyone who is familiar with Alan Moore, and appreciates his cranky-old-man manner regarding comics and the comic industry, the tone is to be enjoyed. There is also some good kick-in-the-pants challenge to creative people. But without Alan Moore's name on the front, there isn't rea [...]

    4. This is a reprint of an essay Alan Moore wrote years ago for serial publication in a small press magazine (or was it a fanzine? I'll check). In it he discusses writing for comics and gives his unique perspective -- the kind of perspective that created The Watchmen, revamped Miracleman, rejuvenated The Swamp Thing and led to Promethea, Top Ten and other ABC comics.An afterward, written by the Alan Moore of today discusses how he writes today and how radically different it is from the way he wrote [...]

    5. 3.5 starsPros:a. gave me a deeper understanding of how best to appreciate graphic novels/ comic books - seriously, read this if you want to truly understand what it means to read a comic book and the depth of detailing a writer and illustrator go through to produce a creative which is not a. cinema or b. literature but a creative medium of its own rightb. good reference for getting to know a lot of comic book titlesc. good tips on writing as a wholeCons: a. since I am not a comic book writer and [...]

    6. Plan on writing a comic? Or any story, really? If you said yes to either of those, and enjoy Alan Moore's work, this book is essential. It doesn't have detailed layouts of his outlines or comics before they were published, but what is does include is an essay that spans through every element of storytelling, describing what works with examples from his own work and other, while showing clearly the failings of many modern comics, to asking the reader to reach for more in their work, and this is a [...]

    7. Comic book writers writing about writing comic books has increased my interest in comics. This allowed some insights that were helpful in my own endeavors to do some comic book writing. There are certainly some tricks, ideas, and advice that was quite helpful, especially as a new writer.That's where I think this works the best: as an introduction to comic book writing. I wouldn't necessarily see this as an exhaustive guide, but it helps get ideas flowing and provide examples about how to move fo [...]

    8. Book is awesome. Alan Moore is too. Not even the text is good or the thoughts that are being communicated, which are very insightful and eye-opening by the way. The book itself as a whole is great. Being without table of contents and being only forty-something pages long. No blather, no bullshit. My impression is only positive. Hooray.

    9. It's interesting, but as he says himself, the techniques are dated. Good for the basic concepts of how to approach writing, not so much as a practical primer.

    10. Good enough for what it is, and Moore, as the best comics writer ever, has some interesting things to say, but honestly, it's a bit bold to call this thing a book's really more of a pamphlet.

    11. I was going to give this book four stars but then I looked back and saw how long it took me to get through a 50-page book.There are some really good things in this book. Moore makes interesting points about writing and storytelling techniques. He is is talking about comic book writing specifically, but I think that good writing shares certain features, regardless of whether it's in a comic book or a french novel. Moore's advice could certainly be useful for any writer. He also has some useful (c [...]

    12. Los consejos de Alan Moore para todas aquellas personas interesadas en comenzar a escribir cómics. Los fundamentos que establece el legendario y mítico escritor inglés son enseñanzas importantes.Leí en una reseña en , decía que eran consejos básicos e inútiles; considero que los detalles que ofrece son sutiles, llenos de sabiduría y sobre el uso que él haría, como lo haría y como lo ha hecho.El ensayo sobre Superman Annual #11, un comic clásico del '85, lleno de goce, 40 paginas ex [...]

    13. Overly chatty, stream-of-consciousness-style advice with a nugget or two every few pages. Somewhat underwhelming. Then you get to the Afterword, written decades after the main text, and it becomes more compelling and more inspiring, but a little annoying since it devalues (or recognizes the actual value of) what you've just read. I'll write down a few worthwhile tidbits in my sketchbook and then likely never touch this book again.

    14. It's an interesting insight into how Moore wrote things back in the 80's, with some good advice overall. The format (two columns, side by side, per page) in a book the size of a comic bothered me somehow. And, as others have said, the afterward is basically 'ignore everything in this book before this chapter, then probably this one as well', which actually gave me a chuckle more than it bothered me.

    15. The 2013 Afterword is a little more interesting and practical to writers than the basic, fundamental steps towards narrative creating suggested in the actual meat of this essay. Remember to explore your limits!

    16. una guida a come sceneggiare un fumetto secondo uno dei più grandi sceneggiatori di fumetti di sempre, con tanto di postfazione che quasi venti anni dopo smentisce i suggerimenti dati si ama il fumetto è una lettura che non può mancare.

    17. It is an article about the techniques Alan Moore used to use. It is followed by an article about how he abandoned all those techniques and you should create your own. Funny and informative.

    18. A dense booklet, perhaps a bit on the "ramblings and musings" side. In any case, here's someone with very strong opinions about comics, and not afraid to express them.

    19. As someone who is interested in writing generally, I have read about writing techniques and books by authors discussing their craft and what it means to be a writer, an author, or a screenwriter. I picked up Alan Moore's Writing for Comics as an admitted fan of both comics and Moore, but I quickly found the discussion he had on writing to not be limited to just comics, though his framework is centered there, but also to be just as readable and engaging as works such as Danse Macabre and the like [...]

    20. Why should anyone bother with this guide to writing comics over all the others? The first reason is its length. This collection of essays from the mid-eighties with an afterword written by the author in 2003 is less than fifty pages. Sure other well known comic scripters have their own writing guides up to and in excess of 200 pages. But, what could they possibly have to say that takes up that much space?The second reason is the writer himself. Alan Moore has proven himself a very versatile in w [...]

    21. some quick notes :)This was great in getting me thinking about story - he suggested rooting a story in an IDEA, building a story world, developing characters, and emanating characters and story from the conditions dictated by the developed world in which it takes place. All before even starting the writing of the script. There are many opportunities for inspiration to emerge through such a pre-writing thought process, which I dig.He also touched on the possibilities of the medium of comics beyon [...]

    22. A slightly-larger-than-comic-book sided trade paperback published by Avatar Press, Alan Moore's Writing for Comics is a collection of essays originally written by Moore (who is very much the Rasputin of Comics) in 1985. It contains the advice on plotting, building a story and generally approaching the medium of comics as its own dynamic storytelling format, rather than (as is so often the case) approaching it as a "like cinema, only it doesn't move" or "like a novel, only with pictures" medium. [...]

    23. Alan Moore's Writing for Comics is a great read when wading through the numerous text about writing that is out there. Most of the text is actually about how to think about the craft of writing stories within given limits and how to ignore (or at least push) those limits, rather than just writing comic books. The fact that it is written more like a train of thoughts most of the time, actually give it more credibility. The fact that the author in the afterwords - written 18 year after the main te [...]

    24. I got this out of the library thinking (based on the title) it would be a collection of Alan Moore's scripts for comics. Nope, it was an essay he wrote in the 80's about what a writer should think about when writing comics. I don't know how insightful it was, but I always find "how-to-write" books to be inspiring.He gets bonus points for writing about specific comic books I was familiar with, but what this book was sourly lacking were pertinent illustrated examples from the comic books in questi [...]

    25. In Writing for Comics, Vol 1 (From what I can tell there isn't a Vol 2), Alan Moore walks us through his process for writing a comic - from first concept to finished script. While many of the instructions he gives us apply to any style of creative writing, I enjoyed hearing how he thinks through each step. It's definitely intro-level in terms of craft-of-writing books, but it's good to know that the craft isn't drastically different when switching to a graphic medium of story telling. He does co [...]

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